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PVT Mayer
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Join Date: May 2004
Location: Iowa
Posts: 1,282
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MW2 Newegg tournament Details
**UPDATE**
Dates Jan 11th - Jan 24th
First Match Jan 11, 8:00 PM CST
(A.S.S) vs. Crunchy Socks
1st-Map Invasion-Gametype CTF
2nd-Map Karachi-Gametype Demolition
3rd Map Terminal-Gametype S&D
Registed Players
(A.S.S)Banshee
(A.S.S)Xtacy
(A.S.S)CabezaDeGato
Flawless DK
FubarOIF
(A.S.S)NEMO
Competition Flow:- You can view upcoming matches (including date and time), match brackets, and your opponent’s contact information on the My Registration page under the "My Matches and Challenges" section. You must be logged in to view this page.
- If BOTH teams are unable to make the match date and time specified on the schedule, both teams will need to open a support ticket. Pending an administrator’s approval, both will teams will be permitted to reschedule to a date and time within 22 hours of the original match date. The match must be played on one of the team’s private server, to be agreed upon by both teams. Remember, the match score must be reported via My Matches within 22 hours of the originally scheduled match. If the score is not reported, both teams will be subject to a double forfeit and removal from the tournament. If one team is present at the scheduled match time, and their opponent is not, the team that showed up will be awarded a forfeit win.
- Teams must be online and available at least 15 minutes before the scheduled match time. At match time, you will log onto IRC (www.mirc.com) and join the channel “#newegg.support” on the channel irc.gamesurge.net network. Server assignments will also be posted in the My Matches section but to facilitate the large number of players in the tournament, it is strongly suggested that teams be on IRC during your scheduled match time. For help using mIRC please see item #10 below.
- Users will join the hosted server as in accordance with the tournament rules
- Once both teams are the in the server, play will commence when all players are ready. Both teams will be given the option of recording match videos via WeGame. All team members must take beginning and end-game screenshots. Please refer to the official COD: MW2 (PC) Tournament Rules for match rules & settings.
- Please refer to the official COD: MW2 (PC) Tournament Rules for overtime rules & settings.
- After the match, it is the responsibility of the winning team to report a win via the My Matches section. Double check to make sure the score is accurate before submitting!
- In the event that a dispute arises, it must be brought to the attention of a tournament administrator via support ticket or IRC during half time or within 5 minutes of the conclusion of the match. Disputes will not be heard more than 10 minutes after the conclusion of the match. Any disputes that arrise because a player is thought to be on a team but not rostered wil be handled at the administrator's discresion. Any cheating disputes will require the uploading / linking of WeGame match video information and data.
- If your opponent doesn’t show up at the scheduled match time, after a 15 minutes grace period you will need to report a forfeit win via the My Matches section. If you have wrongly been awarded a forfeit win or given a forfeit loss, you need to contact a tournament administrator immediately on IRC or via a support ticket. If an issue occurs, or you require assistance at any time during the tournament, you may open a support ticket via the Support page. You may also speak to a live administrator via IRC (http://www.mirc.com) to download the chat client) in channel #newegg.support on the irc.gamesurge.net network.
- To access the network, simply open your mIRC client and type “/s irc.gamesurge.net” followed by “/j #newegg.support”. Administrators will be available during all scheduled matches. Please note that if a dispute arises, it must be filed either via support ticket or on IRC at half-time or directly after the match.
- Note that this competition guide could change based on the game’s current version. Please check this document often for updates!
Defititions:
Game Mode:Map SpecificGame Types:Capture the Flag, Search and Destroy, DemolitionCompetition Method:4 vs. 4 Note that matches can be played 5 vs. 5 if both teams agree. If both teams cannot agree, the match will be played 4 vs. 4.
Game Settings:
Join in Progress:Not AllowedSpectator:Team OnlyFriendly Fire:EnabledForced Respawn:EnabledWave Spawn Delay:NoneMax Health:NormalHealth Regeneration:NormalKillCam:EnabledHeadshots Only .gif) isabledAllow Perks .gif) isabledKillstreak Rewards .gif) isabledNumber of Lives:Unlimited (does not apply to Search and Destroy)3rd Person .gif) isabledHardcore Mode .gif) isabled
Note: Deathstreak must be set to Copycat only.
It should also be noted that KillCam has been enabled in order to better aid in cheating disputes. We understand it has the potential to reveal an opponent’s position, but we feel the pace and game modes of COD: MW2 (PC), as outlined in this tournament, do not grant a player much opportunity to camp or remain stagnant for any extended period of time in-game.
Banned Weapons & Attachments: - Grenade Launcher
- Claymore
- C4
- Secondary Launchers
- Blast Shield
- Tactical Insertion
- Riot Shield
- Shotguns (all types)
- Heartbeat Sensor
- Tactical Insertion
- Akimbo
Maps & Game Types:- Favela - Capture the Flag
- Highrise - Search and Destroy
- Highrise - Capture the Flag
- Invasion - Search and Destroy
- Invasion - Demolition
- Invasion - Capture the Flag
- Karachi - Search and Destroy
- Karachi - Demolition
- Scrapyard - Search and Destroy
- Scrapyard - Capture the Flag
- Scrapyard - Demolition
- Terminal - Search and Destroy
- Terminal - Capture the Flag
Game Type Definitions:
Search and Destroy- Round Length: 2.5 Minutes
- Bomb Timer: 45 Seconds
- Number of lives: 1 Life
- Plant Time: 7.5 Seconds
- Defuse Time: 7.5 Seconds
- Multi Bomb: Disabled
- Score Limit: 8 Points
- Round Switch: Every 4 Rounds
- Overtime Settings (OT): In the event of a tie, the match will return to Lobby and Score Limit will be changed to 4 with Round Switch being altered to Every Round. The first team to reach three points ( 3 ) will win.
Capture the Flag
- Time Limit: 10 Minutes
- Score Limit: Unlimited
- Respawn Delay: 10 Seconds
- Note: In the event of a tie, the overtime tie-breaker will not be used, the map must be replayed until a winner is found
Demolition- Time Limit: 3 Minutes
- Round Switch: Every Round
- Bomb Timer: 45 Seconds
- Plant Time: 5 Seconds
- Defuse Time: 5 Seconts
- Extra Time: 2 Minutes
- Score Limit: Unlimited
- Respawn Delay: 5 Seconds
Host and Map Selection:- Matches will be played best of 3 maps
- All maps / game types will be pre-determined before the event begins
- For the first map, the higher seeded team will host the match, and the lower seeded team will choose starting side
- For the second map, the team that did not host the first match will host
- For tie-breaker maps (best of 3 series), the higher seeded team will again host and lower seeded team will choose starting side
- If three (3) or more players on a single team have a red pinged bar, that team has the right to as for a host change
- Extensive lag or disconnection issues from the host will also be subject for a host change, and an admin may be notified in the event of disconnection issues
Tournament Guidelines:- Any use of game exploits, cheats, or any other play deemed “unfair” by an admin may result in disciplinary action up to and including disqualification from the tournament
- Though not required, players are strongly encouraged to run the ‘WeGame Client’ during each match. The WeGame Client allows players to record their own first person video/demo of each played match. A game recording, as provided by the WeGame Client, can aid in cheating or rules violation accusations. You can download the client here: http://www.wegame.com/download
Forfeits, Disputes, and Support:- Any game issue that cannot be resolved by the players in the match must be brought to the attention of an admin immediately
- If any intentional hardware reset occurs, the referee may decide to end the match with the offending player losing by forfeit
- Once the match starts, teams will not be able to dispute a match on the grounds of match settings, BOTH teams are responsible for ensuring match settings are correct
- Each team will be responsible for checking the other team's roster is valid BEFORE the match begins, disputes regarding teams using un-rostered players will not be valid after the completion of the match
- Disputes must be filed within 5 minutes of the completion of the match with a tournament administrator
Rule Changes:
The Administrators reserve the right to modify the rules as needed. This includes changes due to software updates or releases, event organizer decisions and all other changes deemed necessary to run a successful tournament. Players are responsible to check the rules on a regular basis and prior to the event to ensure they are in complete compliance. Players must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game. Due to future patches pending for COD: MW2, details will be added to these rules leading up to the event as updates become available.
Thanks and Welcome DK and FubarOIF
Practice 7pm central to whenever starting 1/8/2010
Please be in TeamSpeak
Last edited by Banshee : Sunday, January 10, 2010 at 10:37 pm.
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